Monster Train - The Last Divinity (PC)
About this item
- Strategic card-based gameplay with unique mechanics
- Fight to save the last remaining pyre
- Unlock powerful upgrades and abilities
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Warning! This DLC requires the base game Monster Train on Steam in order to play.
Product description
A new clan has risen from the depths of hell to join forces with your 5 original favorites. The Wurmkin Clan is led by two powerful new champions. The Spine Chief uses the power of Charged Echoes to do damage and make compatriots even more powerful and the Echowright can tap into the power of consumable spells in all new ways. Charged Echoes create buffs for the whole floor and bring a completely new gameplay mechanic to the already diverse world of Monster Train.
Pact Shards
Pact Shards are a brand new currency; unlike gold, you reap benefits when you GAIN shards rather than when you spend them. But beware the tradeoff, they also enhance the power of your enemies in battles throughout your run. You acquire the Pact Shards in the Shard map nodes on your journey in the Boneshaker.
The Last Divinity
A new danger has awoken to challenge all those who absorb the power of the Pact Shards. The clans of Hell will need to rally together and support the Wurmkin clan, as a new ominous deity interferes with the ongoing battle between the forces of Heaven and Hell. The Last Divinity is so huge it can’t be contained to one area and instead imposes itself over all 3 floors at once. Prepare, as all your previous knowledge and strategy will be pushed to the limit to defeat this last divine force. What will tip the balance?
Key Features
- A new clan, the Wurmkin
- Pact Shards; the new currency bringing benefits at a cost
- The Last Divinity endboss
- Unit synthesis; combine two monster units into one
- New rare cards for Existing Clans
- New Concealed Caverns Events
- 5 New non clan specific cards
- 10 new mutators
- 5 new expert challenges
- 3 new mastery card frames to unlock
Region | Global |
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